Final Fantasy XV: Pocket Edition
Final Fantasy XV: Pocket Edition[a] is a 2018 action role-playing games co-developed by XPEC Pertunjukan, SummerTimeStudio and penerbit/publisher Square Enix. The judul is an abridged version of the 2016 judul Final Fantasy XV, remaking its storyline, graphics, and gameplay for mobile devices. Originally released for Android and iOS, it was later released for Windows 10 through the Microsoft Toko, PlayStation 4, Xbox One and Nintendo Switch. The console versions were released under the judul Final Fantasy XV: Pocket Edition HD.[b] Split into ten chapters, the games follows protagonist Noctis Lucis Caelum and his party across the world of Eos, with players navigating semi-linear environments and fulfilling quests to advance the story. The first chapter is available for free, while subsequent chapters must be purchased.
Production began in 2015 following the release of the commercial demonstrasi Adegan Duscae. Final Fantasy XV director Hajime Tabata acted as co-producer with Kosei Ito, who had worked with Tabata on Before Crisis: Final Fantasy VII. The aim was for a young tim to take the story and mechanics of Final Fantasy XV and simplify it for mobile platforms, allowing it to reach a wider kasual audiens. It was rebuilt using the Unity engine. Reception of Pocket Edition was generally positive, with many tokos praising it as a faithful translation of the orisinal games onto mobile platforms. The mobile version reached three million unduhs within a month.
Final Fantasy XV: Pocket Edition is a remake of Final Fantasy XV, an action role-playing games originally released for PlayStation 4 and Xbox One in 2016. It acts as an abridged version of the orisinal, preserving its storyline while adjusting the gameplay for its new platforms and streamlining progression.[1][2] It also drops the original's open world and several of its side quests.[3] The games is divided into ten chapters; the first chapter is available for free, with the remaining nine being able to be purchased individually or as a whole with discounted pricing.[4][5] The orisinal mobile release used touch controls, while the later console version used standar games controllers.
Players take on the role of protagonist Noctis Lucis Caelum as he explores the ten chapters' environments within the world of Eos with his companions, progressing the story kampanye and completing smaller objectives.[1][7] The games is played from a fixed kamera angle, with Noctis being moved around using either direct controller stick-like movement or tapping an tempat of the environment for automatic movement.[1][2] Side quests unique to Pocket Edition were added, including treasure hunting and fetch quests.[7] Exploration and combat shifted from a behind the back view to an overhead perspective with simplified controls more suitable for playing on a touchscreen.[7][8] The orisinal leveling sistem is carried over in a simplified form, with the party gaining pengalaman points through combat and leveling up when they rest at a camp, gaining Ability Points which unlock new moves and abilities for characters using the Ascension Grid.
lopment
Pocket Edition was co-developed by Final Fantasy developer and penerbit/publisher Square Enix, XPEC Pertunjukan and Osaka-based SummerTimeStudio.[9][10] Development began in 2015 following the release of Adegan Duscae, the first games demonstrasi of Final Fantasy XV. The judul was co-produced by Hajime Tabata, the orisinal game's director.[11] Another producer in the proyek was Kosei Ito, who had worked on Tabata's first major Square Enix proyek Before Crisis: Final Fantasy VII.[12][13] The goal of the adaptation was to make Final Fantasy available to more players who didn't own consoles, and to make a version of the games focused on quick gameplay.[14] Tabata chose mobile devices as the initial release basis as he used an iPhone piranti every day.
The graphics were changed to bugar the new hardware and approach.[15] The "chibi"-style character redesigns emerged segmentally through hardware limitations and segmentally through the wish to portray a different version of the same narrative.[13][16] Originally designed to emulate the polygonal character models of Final Fantasy VII, its current art model was chosen instead to appeal to younger gamers.[15] The skenario carried over intact, with the environments and scenes altered to better bugar the game's new scale.[15][17] A konsentrasi was placed on the game's central theme of a memorable journey with companions, which helped define the streamlined approach of Pocket Edition.
While the orisinal games was built using the in-house Luminous Engine, Pocket Edition was built using the third-party Unity engine. For Windows devices, due to the Windows 10 Mobile piranti seri being phased out by Microsoft, the tim instead focused on the latest generation of game-compatible tablet devices.[17] When speaking with the production tim, Tabata asked them to make the gameplay as stress-free as possible, resulting in the automatic gameplay options and streamlined lay-out and battle sistem.[15] The modular pricing was chosen over a premium one-off purchase due to that approach being more expected and acceptable on mobile platforms, with the free first adegan being so players could try out the remake without committing to buying any more.
The games was announced at Gamescom in August 2017. It was originally set to be released later that year.[18] The games was released for Android and iOS devices on February 8, 2018, a day earlier than was originally announced.[19][5] A version for Windows 10 devices released through the Microsoft Toko on Juni 6.[20] The games was later released as Final Fantasy XV: Pocket Edition HD for the PlayStation 4 and Xbox One on September 7, 2018.[21] A port for Nintendo Switch was released on September 13
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